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Monday, December 6, 2010

Psuedocode

Main Menu
On the beginning of the game there is a start game screen with a background of a field, 4 buttons, and a randomly appearing deer. If you start the game up I want the deer to sometimes pop up just like the claw machine in Wal-Mart. The buttons will be my Scottish clan crest which will send the player to my wiki page on the WHS wiki and then they can look at all the different games from my fellow peers. They could also go to my wiki that I have for my self. The other three buttons control the menu aspects of start, about, and credits.

Start
The start screen consists of three weapon class (Bows, Rifle, Shotgun) In each class you can pick two different weapons. In the bow class you can pick a recurve or a compound bow. In the rifle class you can pick a lever action or a bolt action. In the shotgun class you can pick semi automatic, or pump action. The higher your score you get the better attachments you can get for the rifle or shotgun class. There are no attachments for the archery class. The attachments consist of scope, scents, and recoil reducers.
About Btn
This button takes you to the about screen. It contains all the controls

Credits
It has the credits on it.
Game
There is going to be a total amount of deer. The total amount is going to be different every time you start the game. The game is going to be on repeat the screen every so often or until the player loses so many point

Tuesday, November 16, 2010

Assembling your demo

During the the week we took to assemble thed demos i had a hard "tyme" since i was behind in the game demo creation. During the demo creation we had issues because everyone of the higher ups (people running the program) kept telling us to back track and do different blogs when we were ahead of every one. When we had to do the vlog about the mini game when we awere already done with it. The "tyme"  we wasted back tracking put us farther behind in the real game creation.I am not doing the last question since i have already told you how i felt about that.
I learned that coding a game with different objectives like have the deer walk, the rifle swing side to side, and the deer falling is time consuming. If you want to code a lot of objects that move you should learn alot of the keyboard shortcuts to copy and paste, cut, undo, and select all. The coding was fun though.

Friday, October 15, 2010

Paper Prototyping



I changed my whole game idea procerdure because my ideas were to hard to code. If i was able to code it would be a lot easier.

Friday, September 24, 2010

Planning my Game

I decide to work alone `on the mini-game assignment.  I choose it because no-one is doing the same thing as me. I am doing a mini-game about the controversy of trophy hunting. Is it ethical or not. Some people think it is ethical to trophy hunt but it is wasteful of the deer meat. I think that if you kill the deer you should take the meat.

Wednesday, September 15, 2010

Mini Games

It was a new experience creating the mini-game. It was both hard and easy creating different codes to move the different items. The codes were hard to memorize but once they are  it is easy to set them up. It took me a little while to remember  everything I have done so far.

Tuesday, September 7, 2010

Play to learn

I would like to create a shooter/ action game based on the ethics of over hunting species to near extinction.